Wednesday, August 3, 2016

Lelu the Wanderer

I want to share a character concept inspired by a model I painted some time ago. This is the story of Lelu the Wanderer:

Desert Locations

Imagine your group trekking across the desert and now It's time for that random encounter roll...

*Dice Clatter*

Something's happening!

Do you just say:

"While walking across the desert you encounter..."

The White Lyre



The White Lyre is a single story timber framed building off the Old Parade in the heart of Kinsh.
Rusty metal grills cover the dirty windows and mounted skulls of exotic animals line the walls.
The tavern keeps are Chada and Kata Diako.

The tavern is known for their mead and ale. Both pleasant for the palette and the pocket.
They also have an assortment of wines from the Kinshan Plateulands which they keep under their bar. Kata is known to cook simple dishes for the patrons of the tavern.
They are not lavish meals but they do soothe the palette.

There is a small 10 x 10 stage where on occasion, bards are known to perform.



Chada Diako is a humble Congolese man with cropped, curly black hair, light charcoal gray eyes, and a powerfully sharp nose.
He wears modest garments, usually dominated by imperial blues, and usually carries a fashionably fine stiletto.






Kata Diako is a proud Congolese woman with well kept, curly black hair and dark gray eyes.
She wears plain clothing, usually browns and openly displays a wooden holy symbol around her neck.

Odenwald the Beardless


Medium Humanoid (Human)
Fifth Edition, Fighter 1

AC 19 (Chain Mail, Shield)
HP (12) 1d10+2
SPD 30 ft.

STATSSTRDEXCONINTWISCHA
Score16915111314
Mod+3-1+20+1+2

Saving Throws: Strength +5, Constitution +4
Skills: Athletics +5, History +2, Perception +3, Persuasion +4
Senses: Passive Perception 13
Armor Proficiency: All Armor, Shields
Weapon Proficiency: Simple Weapons, Martial Weapons
Tool Proficiency: Playing Cards
Languages: Common, Draconic, Dwarvish


Heavy Armor Disadvantage on Dexterity (Stealth) checks.
Second Wind
Fighting Style (Defense)
Position of Privilege

Actions
Longsword: Melee Weapon Attack: +5 to hit, Reach 5 ft., One target.
Hit 1d8+3 piercing damage

Spear: Melee Weapon Attack: +5 to hit, Reach 5 ft.,Range 20/60 ft., One target.
Hit 1d6+3 bludgeoning damage

Javelin: Ranged Weapon Attack: +5 to hit, Range 30/120 ft., One target.
Hit 1d6+3 piercing damage

Luckbringer Brightwater


Medium Humanoid (Human - Illuskin)
Fifth Edition, Barbarian 1

AC 17 (Unarmored Defense, Shield)
HP (15) 1d12+3
SPD 30 ft.

STATSSTRDEXCONINTWISCHA
Score12121681310
Mod+2+2+3-1+10

Saving Throws: Strength +4, Constitution +5
Skills: Athletics +4, Insight +3, Intimidation +2, Medicaine +3, Religion +1
Senses: Passive Perception 11
Armor Proficiency: Light Armor, Medium Armor, Shields
Weapon Proficiency: Simple Weapons, Martial Weapons, Unarmed Strike, Improvised Weapons
Languages: Common, Halfling, Celestial, Draconic


Rage 2/day
Unarmored Defense
Tavern Brawler

Actions
Longsword: Melee Weapon Attack: +4 to hit, Reach 5 ft., One target.
Hit 1d8+2 piercing damage

Unarmed Strike: Melee Weapon Attack: +4 to hit, Reach 5 ft., One target.
Hit 1d4+2 bludgeoning damage

Javelin: Ranged Weapon Attack: +4 to hit, Range 30/120 ft., One target.
Hit 1d6+2 piercing damage

Whispered Shadows



Medium Humanoid (Albino Drow Elf)
Fifth Edition, Wild Magic Sorcerer 1

AC 12
HP (8) 1d6+2
SPD 30 ft.

STATSSTRDEXCONINTWISCHA
Score10151581216
Mod0+2+2-1+1+3

Saving Throws: Constitution +4, Charisma +5
Skills: Acrobatics +4, Perception +3, Deception +5, Performance +5, Persuasion +5
Senses: Darkvision 120 ft., Passive Perception 13
Languages: Common, Elvish


Sunlight Sensitivity Disadvantage sight based perception checks in direct sunlight
Drow Elf ability bonus: +1 Charisma
Drow Elf at-will: Dancing Lights


Actions
Rapier: Melee Weapon Attack: +4 to hit, Reach 5 ft., One target.
Hit 1d8+2 piercing damage

Hahesh Mikonam


Hahesh Mikon

Small Humanoid (City Gnome)
Fifth Edition, Bard 1

AC 16 (Studded Leather, Shield)
HP (9) 1d8+1
SPD 25 ft.

STATSSTRDEXCONINTWISCHA
Score101413101216
Mod0+2+10+1+3

Saving Throws: Dexterity +4, Charisma +5
Skills: Sleight of Hand +4, Stealth +4, Investigation +2, Perception +3, Deception +5, Performance +5, Persuasion +5
Senses: Darkvision 60 ft., Passive Perception 13
Armor Proficiency: Light Armor
Weapon Proficiency: Simple Weapons, Hand Crossbow, Longsword, Shortsword, Rapier
Tool Proficiency: Bagpipes, Lute, Tambourine
Languages: Common, Gnome


City Gnome ability bonus: +1 Charisma
City Gnome at-will: Prestidigitation
Gregarious: Advantage on Persuasion
Non Threatening: Disadvantage on Intimidation

Actions
Shortsword: Melee Weapon Attack: +4 to hit, Reach 5 ft., One target.
Hit 1d6+2 piercing damage

Sling: Ranged Weapon Attack: +4 to hit, Range 30/120 ft., One target.
Hit 1d4+2 bludgeoning damage