STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
Skink
Small humanoid (Saurian), lawful evil
Armor Class
12
Hit Points
5 (2d6 - 2)
Speed
30ft
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Draconic
Challenge
1/8 (25 XP)
Keen Hearing.
The Petrosaur has advantage in Wisdom (Perception) checks that rely on hearing.
Pack Tactics.
The skink has advantage on an attack roll against a creature if at least one of the skink’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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